| Lego Photography | f |
Photographing Lego models can be very difficult and time consuming. The most difficult place is finding a good surface with good lighting. I take all my pictures on the kitchen table. Not only does this give me a large flat surface, and good overhead lighting, but I can take advantage of the height of the table to give me a wider range of angles. I can easily take low angle shots by placing the camera at or slightly below the table level. This is extremely hard to do when models are placed on the floor or outside on the grass or patio (unless you are willing to get out a big shovel and start digging).
This tutorial is primarily focused on the techniques I use to post-process my images. I have two examples of how I modified the images I took with a borrowed Epson digital camera in order to prepare them for "prime time". The first, based on one of my tank photographs, is fairly typical of the process I go through on most of my images. The second example is one of the most difficult images I had to work with.
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This is the original image (reduced in size) as taken from an Epson digital camera I borrowed from a friend. As you can see, the model is photographed against a white piece of foam board. I place my models on top of a table covered with plain white letter size paper. I use an overhead light directly over the model where possible. In this shot, I chose to hold the model myself while taking the image. I found that when I attempted to place the model on its side and shoot from above the model, my own body partially blocked the light source and created unwanted shadows. (By the way,
holding models yourself is a very bad idea unless you have a very steady
hand. Now instead of just having camera shake to deal with, you have
shake in the source itself. If you use this technique, use a very high
shutter speed or your image quality will suffer.) |
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| The
first thing I do with the image once I have acquired it on my desktop
machine is open it in Adobe Photoshop and save it in native Photoshop
format. This prevents image degradation while I am editing the file. (If
you save the file as a JPEG each save may introduce additional compression
noise as the file is recompressed.) Usually at this point, I reduce the
image to a more manageable size (roughly 50%). I use the Magic Wand tool in Photoshop to select the white and unwanted background areas in my image, holding down the shift key to extend the selection as I click contiguous areas. |
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| Once I have roughly selected the background, I refine my selection using the quick mask tool. Areas that are selected appear in a red mask. This allows me to use my brushes to paint out unwanted areas. You can see from the image at the left that I am carefully painting out the hand. I also carefully paint out any of the "holes" in the model through which the background should be visible. The red areas represent the area that is masked or not selected. | |
| Once I have carefully refined my selection to include the entire unwanted background area, I save my selection, name it, and fill the selection with a neutral color like white. I then crop the image as desired to remove any unwanted negative space. | |
| Now it is time for color correction. Usually the raw images from the camera turn out really dark. PC's have really dark gammas as compared with my Mac, so I typically over-lighten my images so they don't appear too dark on a PC. I typically use the Adjust Brightness/Contrast dialog to lighten the image and increase contrast, and then I use the Variations plugin to perform more delicate color correction. It is important to pay attention to color clipping. I usually use adjustment layers so that I am not affecting my original images. | |
| Now
the image is almost finished. I load my saved selection and fill in the
background with either a neutral shade, background image, or use the Render
Clouds plugin. Voila! This sequence is typical of a majority of my images (although usually, I don't have to remove any hands). For a more complicated example, read on! |